Unbeknownst to many I am an instructional game designer, next to PhD writing coach. Specifically, I design ‘serious games’; games to help people learn. While reading up on game design, I recently encountered the concept ‘flow’. Flow, or the lack of flow (writer block) is also well-known to writers. How the term flow is used in game-design, can help us to understand writing flow.
Flow in gaming
Flow was coined by psychologist Mihaly Csikszentmihalyi. It describes a state in which you are completely focused on a task, purposefully losing track of your surroundings and time. It is an optimal state to be productive. Flow is attained when there is an optimal balance between your own skill level and the challenges you face: not too easy, not too difficult, just right.
Games are really good in producing this state. Games have clearly defined goals and keep your mind and hands engaged, without any distractions. They automatically adapt the difficulty to your skill level and give you continuous feedback on how well you are doing, such that you can adapt your behavior to stay ‘in the flow’. Moreover, games continually mix hard challenges with periods of reward and relaxation, just enough to keep your flow passage interesting. Good games are in essence ‘flow-creators’ in optima forma.
PhD setting
Dissertation writing week at Artisa
At Artisa, many PhD students refind their flow. As a PhD student, we help you set your goals and make sure you are not distracted. We offer you the freedom to work at your own pace, helped by clear and direct feedback, adapted to your skill level and needs. You can combine periods of ultimate productivity with periods of full relaxation, for you to choose depending on your flow state. As such, Artisa is a ‘flow-creator’, much like games.
I wholeheartedly wish you flow in writing, just like I found when first visiting Artisa.